Titles and Titans Update
Version 12.1.0 Release Notes

New Content

Player Titles

Fancy adding some flair to your name? How about some tantalizing Titles? This new achievement category unlocks fancy additions to your name, displayed in the chat and your player profile.

Showcase how long you’ve been around with the Regular title, exclusive to players who have an unbroken login streak. Or flaunt your legendary bad luck with the Unlucky title, earned after multiple Small Talk backfires in a row!

Some titles are “secret” and hidden from the list until they are unlocked. This is reserved for titles that would clog up the menu (e.g the Item Type Master titles, there’s like 30 of them) or that can be missed forever (such as the prestigious Beta Tester titles or titles for 100% completion of future Content Passes).

Event Leaderboards

Top guilds, gather around. While the common mortals flex fancy titles among themselves, you get to wear a much fancier badge of honor. At the end of each Lost City of Gold, King’s Caprice and Dragon Invasion event, members of the 10 guilds with the highest scores will receive an exclusive (but temporary) title denoting their achievement, alongside a fancy Emblem to display under their portraits. Both of these are only available for roughly 30 days. That is, until the next event starts and a new competition begins.

Major Changes

Tower of Titans Difficulty Selection

It’s been requested for a while, and it’s finally here! No longer will your merchant level curse you with a Tower beyond your ability!

At the start of each Tower of Titans event, you’ll be allowed to choose a difficulty among those you have unlocked. To help you choose, each difficulty also has an estimated battle success report, pitting one of your parties (with a Super Power Booster) VS the final boss. Once difficulty is selected, it cannot be changed until the next event!

Minor Changes

  • Furniture under upgrade is now sorted first in the basement.

  • Customizations are no longer automatically equipped after they are purchased from an offer.

Balance Changes

  • The “Heal per turn” stat now contributes to Hero Power. Owing to the fact that it’s a weird stat whose usefulness depends on the length of the fight, the Healing’s contribution to Power will increase as the Hero’s level increases, to simulate how lategame quests tend to require more rounds of combat.

  • Dancer Power is now calculated slightly differently, with a stronger weight on Critical Hit Chance if it is higher than Evasion.

King Schedule

The King will be available as a Champion from April 3rd until the 6th.

Bug Fixes

  • Successful Legendary fusions no longer mention returning the success rate to normal if it was already normal in the first place.

  • Fixed a rare case where a member that has left a guild would still show contributions in the guild chat.

  • Red notifications will now properly be cleared when switching between Shop and City using hotkeys.

  • Fixed a recurring notification appearing on the Mailbox when a Flash Quest or Guest Champion event was running.

  • Fixed a rare case where equipping a Facewear could also grant another Facewear for free.

  • Fixed a rare issue where Heroes could be stuck under a “Waiting in shop” status.

  • Fixed an issue allowing Wall Decorations to severely overlap with Decorations.

  • Fixed advanced search for racks not properly filtering quality.

  • Fixed a minor display issue when recruiting Champions from their recruitment celebration screen.

  • Fixed some Quest Results tooltips under certain aspect ratios.